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RAG & LLM Engineering · 10 parts

RAG Engineering Mastery

From a naive vector search demo to a production RAG with evaluation pipelines, hybrid retrieval, re-ranking, and cost discipline.

  1. Part 01Why Naive RAG Fails in ProductionThe 50-line vector-search demo that wows in a notebook falls apart the moment real users ask real questions. Here is why — and the map out.
  2. Part 02Chunking — The Decision That Sets Your CeilingYou can't retrieve what you chunked badly. Chunking is the most under-rated lever in RAG — and the cheapest to get right.
  3. Part 03Embeddings & Vector Stores 101An embedding turns meaning into geometry. A vector store makes that geometry searchable in milliseconds. Get both right and retrieval gets easy.
  4. Part 04Hybrid Retrieval — Keyword + VectorVector search understands meaning but fumbles exact terms, IDs, and rare words. Keyword search nails those and misses paraphrase. Use both.
  5. Part 05Re-Ranking — The Cheap Quality WinRetrieval gets you 30 plausible chunks. A re-ranker reads them against the actual question and floats the truly relevant few to the top.
  6. Part 06Prompting the Generator — Grounding & CitationsGreat retrieval is wasted if the model ignores it or can't point to its sources. Grounding is a prompt-design discipline, not an afterthought.
  7. Part 07Evaluation — You Can't Improve What You Don't MeasureWithout an eval set, every RAG change is a vibe. With one, you tune chunking, retrieval and prompts with a number that tells you if you helped or hurt.
  8. Part 08Handling Hallucinations & GuardrailsWhen retrieval comes up empty, a helpful model invents. Guardrails turn 'confidently wrong' into 'honestly unsure' — the difference users actually trust.
  9. Part 09Cost & Latency DisciplineA RAG query touches embeddings, a vector DB, a re-ranker and an LLM. Each adds milliseconds and cents. At scale, discipline here is the difference between a margin and a bonfire.
  10. Part 10The Production RAG Reference ArchitectureEvery piece, assembled: ingestion, hybrid retrieval, re-ranking, grounded generation, guardrails, eval and caching — the blueprint you can ship.

First published May 3, 2026. Start with article 1 →