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macos-spm-app-packaging

Structurez, créez, signez et packagisez des applications macOS SwiftPM sans projets Xcode.

Le contenu de ce skill est dans sa langue d’origine (souvent l’anglais).

macOS SwiftPM App Packaging (No Xcode)

Overview

Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use assets/templates/bootstrap/ for the starter layout and references/packaging.md + references/release.md for packaging and release details.

When to Use

  • When the user needs a SwiftPM-based macOS app without relying on an Xcode project.
  • When you need packaging, signing, notarization, or appcast guidance for a SwiftPM app.

Two-Step Workflow

  1. Bootstrap the project folder

    • Copy assets/templates/bootstrap/ into a new repo.
    • Rename MyApp in Package.swift, Sources/MyApp/, and version.env.
    • Customize APP_NAME, BUNDLE_ID, and versions.
  2. Build, package, and run the bootstrapped app

    • Copy scripts from assets/templates/ into your repo (for example, Scripts/).
    • Build/tests: swift build and swift test.
    • Package: Scripts/package_app.sh.
    • Run: Scripts/compile_and_run.sh (preferred) or Scripts/launch.sh.
    • Release (optional): Scripts/sign-and-notarize.sh and Scripts/make_appcast.sh.
    • Tag + GitHub release (optional): create a git tag, upload the zip/appcast to the GitHub release, and publish.

Minimum End-to-End Example

Shortest path from bootstrap to a running app:

# 1. Copy and rename the skeleton
cp -R assets/templates/bootstrap/ ~/Projects/MyApp
cd ~/Projects/MyApp
sed -i '' 's/MyApp/HelloApp/g' Package.swift version.env

# 2. Copy scripts
cp assets/templates/package_app.sh Scripts/
cp assets/templates/compile_and_run.sh Scripts/
chmod +x Scripts/*.sh

# 3. Build and launch
swift build
Scripts/compile_and_run.sh

Validation Checkpoints

Run these after key steps to catch failures early before proceeding to the next stage.

After packaging (Scripts/package_app.sh):

# Confirm .app bundle structure is intact
ls -R build/HelloApp.app/Contents

# Check that the binary is present and executable
file build/HelloApp.app/Contents/MacOS/HelloApp

After signing (Scripts/sign-and-notarize.sh or ad-hoc dev signing):

# Inspect signature and entitlements
codesign -dv --verbose=4 build/HelloApp.app

# Verify the bundle passes Gatekeeper checks locally
spctl --assess --type execute --verbose build/HelloApp.app

After notarization and stapling:

# Confirm the staple ticket is attached
stapler validate build/HelloApp.app

# Re-run Gatekeeper to confirm notarization is recognised
spctl --assess --type execute --verbose build/HelloApp.app

Common Notarization Failures

SymptomLikely CauseRecovery
The software asset has already been uploadedDuplicate submission for same versionBump BUILD_NUMBER in version.env and repackage.
Package Invalid: Invalid Code Signing EntitlementsEntitlements in .entitlements file don't match provisioningAudit entitlements against Apple's allowed set; remove unsupported keys.
The executable does not have the hardened runtime enabledMissing --options runtime flag in codesign invocationEdit sign-and-notarize.sh to add --options runtime to all codesign calls.
Notarization hangs / no status emailxcrun notarytool network or credential issueRun xcrun notarytool history to check status; re-export App Store Connect API key if expired.
stapler validate fails after successful notarizationTicket not yet propagatedWait ~60 s, then re-run xcrun stapler staple.

Templates

  • assets/templates/package_app.sh: Build binaries, create the .app bundle, copy resources, sign.
  • assets/templates/compile_and_run.sh: Dev loop to kill running app, package, launch.
  • assets/templates/build_icon.sh: Generate .icns from an Icon Composer file (requires Xcode install).
  • assets/templates/sign-and-notarize.sh: Notarize, staple, and zip a release build.
  • assets/templates/make_appcast.sh: Generate Sparkle appcast entries for updates.
  • assets/templates/setup_dev_signing.sh: Create a stable dev code-signing identity.
  • assets/templates/launch.sh: Simple launcher for a packaged .app.
  • assets/templates/version.env: Example version file consumed by packaging scripts.
  • assets/templates/bootstrap/: Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).

Notes

  • Keep entitlements and signing configuration explicit; edit the template scripts instead of reimplementing.
  • Remove Sparkle steps if you do not use Sparkle for updates.
  • Sparkle relies on the bundle build number (CFBundleVersion), so BUILD_NUMBER in version.env must increase for each update.
  • For menu bar apps, set MENU_BAR_APP=1 when packaging to emit LSUIElement in Info.plist.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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